Thursday, 15 June 2017

Unit 48: Music Recording


Task 1


Run-through, I went through many different run-throughs to make sure the performer was ready to perform at a high standard, to be recorded.

Rehearsals were used to make sure the performer had knowledge from different rehearsals to improve and create the best performance, for the final recording

Level and Sound Check/Gain-  I made sure that none of the recordings clipped and if so changed the gain and volumes of that track so that the whole recording, was smooth and without clipping.

Performance- Each performer had to go through a rehearsal, so I was able to change or edit anything, and allows the performer to practice.

Stereo recording- This is a recording effect in which two microphones are placed either side of the instrument, (left and right) and then recorded simultaneously.

Multitrack recording- This allows for the separate recording of multiple sound sources or of sound sources recorded at different times to create a cohesive whole.

Connections- Using XLR leads to connect the microphones into the wall box which connects to the mixing desk, I also used Jack leads to connect DI instruments to the mixing desk.

Proximity effect- This is how close the performer is to the microphone and will pick up the bass frequencies, I was aware of this effect and so assisted the performer to the correct distance, for a smooth recording.

Live recording- I used this in all of my recordings, recording all of the performers in real time, at different sessions, and no digital instruments were used.

Screens/guards/pop shields- They were used to reduce, and cut out any background noise that may have been picked up by the microphones, allowing a clean recording.


Task 2

Electrical instrument:

Direct Injection: DI is when a instrument is recorded by a jack lead straight into the mixing desk rather than a microphone, I used this on the Bass instrument as it is the best way to record electrical interments and has no background noise, that would effect the recording.

Monitors/levels: I made sure the stereo out level were as close to 0 and balanced the tracks so nothing overpowers anything else.

Headphones/Fold Back system: Headphones were used to play back the original track so that the performers could keep in time with the original track.

Talk Back: The talk back system was used in order to communicate with the people in the studio.

Track Sheets/ Identifying tracks: Track sheets were not needed as cubase has a mixer that I used instead along with colouring and organising my tracks  i knew which track had which recording on.

Overdubbing: I overdubbed my tracks when I had to re-record tracks multiple times to get it to sound correct. 

Listening for distortion/Checking playback: I made sure that there is no feedback and that it was leveled and was not clipping. 


Tuesday, 28 February 2017

Unit 1- Pre-Production Techniques for the Creative Media Idnustries


What is Pre-production and why is it important?

Pre-production is the planning before the production takes place, this is important because the produce needs to know how they can create the final production, understanding what they need to do with the budget they have. This is also important as they need to know the locations they are going to use and the crew, equipment and talent needed to create their final production.


Different types of Production and how Pre-production is used.

How finance, time, facilities, materials, contributors and locations must be planned and why?


-Types of production. There are many different types of production, like film Interactive media, video games and Music Recordings. Music Recording is the one I will be using as i am recording a cover of a song.

- Finance this includes the equipment needed, for the production; the budget of the production and how much money you have to spend on the production; the cost of the talent, crew and the different locations using. This is used to know how much you are able to spend on the final production

-Time includes the availability of the talent and crew using a schedule to know when you are going to record certain parts, this is important to keep in time with the deadline given for the final production so the schedule has to be followed to meet the deadline.

-Facilities/Locations includes the different places you are going to use for the recording of the track, you need to be able to know where you are recording and if these facilities are available and when they are available to use.

-Contributors includes the people involved in the production e.g. the artists, crew and the management, this is important to know who is in what role and what they are doing in the final production.

-Materials this is what you will be using in the production of the recording e.g. list of equipment used, computers, mixing desk etc this is used in pre-production so you know all the materials needed to use in the final production.



Discuss the codes of practice and regulation associated with sound recording.

Copyright act gives certain exclusive rights to the owners of copyright works, such as the right to make copies of their works and to perform them in public. These rights may only be authorised by the copyright owner or a third party, such as a licensing body, appointed byt the copyright owner to do so on their behalf.

Without the authority or permission of the copyright owner a use would be an infringement of copyright, unless expressly permitted by the Copyright Act in its Permitted Acts section.